www.gusucode.com > VC++ 自定义窗体右键或左键的声音信息-源码程序 > VC++ 自定义窗体右键或左键的声音信息-源码程序/code/WavePlay.cpp
// WavePlay.cpp : Defines the class behaviors for the application. // Download by http://www.NewXing.com #include "stdafx.h" #include "WavePlay.h" #include "MainFrm.h" #include "WavePlayDoc.h" #include "WavePlayView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CWavePlayApp BEGIN_MESSAGE_MAP(CWavePlayApp, CWinApp) //{{AFX_MSG_MAP(CWavePlayApp) ON_COMMAND(ID_APP_ABOUT, OnAppAbout) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP // Standard file based document commands ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CWavePlayApp construction CWavePlayApp::CWavePlayApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CWavePlayApp object CWavePlayApp theApp; ///////////////////////////////////////////////////////////////////////////// // CWavePlayApp initialization BOOL CWavePlayApp::InitInstance() { AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. // Change the registry key under which our settings are stored. // TODO: You should modify this string to be something appropriate // such as the name of your company or organization. SetRegistryKey(_T("Local AppWizard-Generated Applications")); LoadStdProfileSettings(); // Load standard INI file options (including MRU) // Register the application's document templates. Document templates // serve as the connection between documents, frame windows and views. CSingleDocTemplate* pDocTemplate; pDocTemplate = new CSingleDocTemplate( IDR_MAINFRAME, RUNTIME_CLASS(CWavePlayDoc), RUNTIME_CLASS(CMainFrame), // main SDI frame window RUNTIME_CLASS(CWavePlayView)); AddDocTemplate(pDocTemplate); // Parse command line for standard shell commands, DDE, file open CCommandLineInfo cmdInfo; ParseCommandLine(cmdInfo); // Dispatch commands specified on the command line if (!ProcessShellCommand(cmdInfo)) return FALSE; // The one and only window has been initialized, so show and update it. m_pMainWnd->ShowWindow(SW_SHOW); m_pMainWnd->UpdateWindow(); return TRUE; } ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) // No message handlers //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() // App command to run the dialog void CWavePlayApp::OnAppAbout() { CAboutDlg aboutDlg; aboutDlg.DoModal(); } ///////////////////////////////////////////////////////////////////////////// // CWavePlayApp message handlers